Improving Student’s Vocabulary Mastery Through Crossword Games
DOI:
https://doi.org/10.55606/cendekia.v4i2.3155Keywords:
Vocabulary, Classroom action research, Teaching EnglishAbstract
This research aims to improve English learning outcomes through the application of the Crossword puzzle strategy. Type of classroom action research (CAR). The sequence of research activities includes: (1) planning, (2) Implementation, (3) observation, (4) documentation. This classroom action research was conducted at SMP N 5 KENDARI. of class VIII, which consisted of 35 students, they were 16 male and 19 female students. And in collecting data, the researcher used observation technique, tests measuring learning outcomes. The result showed that the use of the crossword puzzle strategy in English learning can improve student learning outcomes starting to 44% in cycle 1, then the learning outcomes increased in cycle II by 96%.
Downloads
References
Alabsi. A, T. (2016). The effectiveness of role play strategy in teaching Vocabulary. Theory and practice in language. 6(2), pp 227-234
Aliq, D. (2022). The Implementation of Crossword puzzle game to Improve English Vocabulary Mastery of third grande elementary school students.
Arikunto, (2015). Penelitian tindakan kelas. Jakart: PT Bumi Aksara. From https://books.google.co.id/books?hl=id&lr=&id=-RwmEAAAQBAJ&oi=fnd&pg=PA1&dq=info:0AYcR2FuiD4J:scholar.google.com/&ots=TCWkZ_6iuZ&sig=Hi5sn1-hDuT8wWgDRFqgH6z-Uvl&redir_esc=y
Atmawidjaja, et.al. (2020). Improving students’ vocabulary mastery using crossword puzzle. Provesional Journal of English Education .3(5),pp 588-596
Efblog (2020). 8 macam parts of speech dalam Bahasa inggris. From https://www.ef.co.id/englishfirst/kids/blog/8-macam-parts-of-speech-dalam-bahasa-inggris/
Gamalthaboni (2022) Instrumen penelitian : Pengertian,Kriteria & Jenis(Penjelasan Lengkap). From https://serupa.id/instrumen-penelitian/
Heri(2020). Pengertian media pembelajaran. From https://salamadian.com/pengertian-media-pembelejaran
Latuheru,(1988). Media pembelajaran dalam proses belajar – mengajar masa kini. Jakarta : Depdikbud
Maharani, M. (2021). The effect of Crossword puzzle game on students’ reading comprehension of narrative text at the English grande of junior hight school.
Mininote (2019). Model-model PTK. From http://nadyaputrinote.blogspot.com/2019/02/ptk-1.html?m=1
Mininote (2019). Model-model PTK. From http://nadyaputrinote.blogspot.com/2019/02/ptk-1.html?m=1
Mokhamad(2020). Fungsi media pembelajaran meniurut para ahli. From https://www.haruspintar.com/fungsi-media-pembelajaran/
Muslipah (2023). Penerapan metode crossword puzzle dalam meningkatkan hasil belajar siswa kelas IV SDN 1 Sembuluh II.
Nurgiyantoro, (2001). Penilaian dalam Pengajaran Bahasa dan Sastra. Yogyakarta: BPFE Yogyakarta.
Panjaitan, at al (2020). Improving Students’ Vocabulary Mastery puzzle game at the second grande of MTS AL-Washliyah Medan. Melt journal , 5,iss n 2528-0287
Pohan , et al (2022). Memperkenal kan Vocabulary melalui Lagu pada Anak -anak SD. Jurnal Adam : Jurnal pengabdian Masyarakat . 1(2).
Putra, P. N. G. I. (2018). Improving Vocabulary Mastery of X3 students by using Crossword puzzle game: a class action resech at SMAN 6 Mataram academic year 2015/2016.
Putri ,et al (2022). Modul Kesehatan Mental . CV. Azka Pustaka .
Riadi M (2022) .Strategi pembelajaran teka-teki silang (crossword puzzle).From https://www.kajianpustaka.com/2022/09/strategi-pembelajaran-teka-teki-silang.html?m=1
RikaAruyani(2022). Populasi dan sampel. From https://www.rikaariyani.com/2022/08/populasi-dan-sampel.html?m=1
Sadiyah, H. W. Septiani, W, et.al. (2019). Improving English Vocabulary Mastery by using Crossword puzzle. Professional journal of English Education, 2(2),pp 9-13
Sastrawacana (2019). 6 Pengertian kosakata menurut para ahli. From https://sastrawacana.id/2 019/04/10/6-pengertian-kosakata-menurut-para-ahli/
Sastrawacana.id (2022). Pengertian game menurut para ahli. From https://sastrawacana.id/2022/09/01/15-pengertian-game-menurut-para-ahli/
Suryadi . Safitri .(2023). The effect of the use of crossword puzzle media on students’ Vocabulary mastery. Journal of educational sciences .7(1), pp 85-94
Susanto, A. (2017). The teaching of Vocabulary:A perspective . journal kata: penelitian tentang ilmu Bahasa dan sastra. 1(2), pp 182-191
Tambaritji et al. (2020). Improving Students’ Vocabulary Mastery Using Crossword Puzzle. From Professional Journal of English Education. 3(5)
Tarigan , H.G.(1994). Menulis Sebagai Suatu Keterampilan Berbahasa, Bandung
Zakky (2020). Pengertian media pembelajaran .from https://www.zonareferensi.com/pengertian-media-pembelajaran/
Zenius(2021). 5 permainan edulatif yang mendukung belajar mengajar. From https://www.zenius.et/blog/permanan-edukatif
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.





