Daya Tarik Visual Karakter pada Figur Anime: Studi Kasus Cosplayer di Surabaya
DOI:
https://doi.org/10.55606/jurrsendem.v5i1.8977Keywords:
Anime Characters, Character Design, Cosplay, Peircean Semiotics, Visual AppealAbstract
This study aims to analyze the visual appeal of anime characters through a case study of cosplayers in Surabaya. The focus of this research is to identify the factors that motivate cosplayers to idolize anime characters and to describe the visual elements that contribute to the formation of such appeal. This study employs a qualitative approach using observation, interviews, documentation, and questionnaire distribution to 30 active cosplayers aged 18–20 who are members of cosplay communities in Surabaya. The collected data were analyzed using Charles Sanders Peirce’s semiotic approach, which emphasizes the relationship between sign, object, and interpretant in the process of visual meaning-making. The results indicate that the appeal of anime characters is not solely influenced by visual aspects but also by emotional attachment formed through character representation. Specifically, facial features (66.7%) and body gestures (33.3%) are the dominant factors influencing cosplayers’ preferences, compared to other visual elements such as color, costume, and hair details. The semiotic analysis reveals that visual elements in cosplay function as a system of signs that represent character identity while simultaneously constructing aesthetic, emotional, and narrative meanings for the audience.
Downloads
References
Anwar, K., & Noviani, R. (2020). Seksualitas Dalam Tubuh Bergender. REKAM: Jurnal Fotografi, Televisi, Animasi, Vol.16, No.2.
Arieza, U. (2024): Generasi Muda Tunda Menikah, Pernikahan Tak Lagi Prioritas? Data diperoleh melalui situs internet: https://lifestyle.kompas.com/read/2024/03/19/174000420/generasi- muda-tunda-menikah-pernikahan-tak-lagi-prioritas-?jxrecoid=6f3375af-a3ff-4fec-8f06- e6afcfb328ac~mix_kompas&source=widgetML&engine=V. Diunduh pada tanggal 8 Mei 2024.
Dwishintaria, J., Suparman, M, Y. (2024): Perbedaan Konsep Diri Penggemar Anime Antara Cosplayer dan Non-Cosplayer. Innovative: Journal Of Social Science Research, Vol. 4 No. 1. https://doi.org/10.31004/innovative.v4i1.7877
Fauziah, V, S., Aprilandini, Y. (2018): Cosplay Phenomenon as a Popular Culture Among Teenagers in Jakarta, Indonesia. Proceedings of International Conference on Technology and Social Science 2018 (ICTSS 2018).
Firdaus, A. (2023): Keberhasilan Diplomasi Publik Jepang Melalui Budaya Populer: Tantangan Terhadap Identitas Nasional Generasi Muda Indonesia. PIJAR: Jurnal Pendidikan dan Pengajaran, Vol.1 No.2, 98-119. ISSN: 2963-4075.
Harari, Y. N. (2020): Homo Deus: Masa Depan Umat Manusia. Jakarta: Pustaka Alvabet.
Haryanto, D., Yehuda, M. C., Reinanda, M. A., Alfredo, R. B., & Sulu, V. N. (2023): Hubungan Manusia dengan AI dan Relevansinya dengan Nilai Ketuhanan, Kemanusiaan, dan Keadilan dalam Pancasila: (Studi Kasus Film “Her”). Nusantara: Jurnal Pendidikan, Seni, Sains Dan Sosial Humaniora, Vol.1, No.1. https://journal.forikami.com/index.php/nusantara/article/view/189
Hassenzahl, M., Tractinsky, N. (2006): User Experience-A Research Agenda. Behaviour and Information Technology, Vol.25, No.2, 91-97. DOI: 10.1080/01449290500330331
Karhulahti, V., & Välisalo, T. (2021): Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters. Frontiers in Psychology.
Nurviana, A., Hendriani, W. (2021): Makna Pernikahan pada Generasi Milenial yang Menunda Pernikahan dan Memutuskan untuk Tidak Menikah. Buletin Penelitian Psikologi dan Kesehatan Mental (BRPKM), Vol.1, No.2, 1037-1045. http://e-journal.unair.ac.id/index.php/BRPKM
Nugraha, Saidi, A, I. (2022): Kajian Hipersemiotika Terhadap Rozy sebagai Virtual Influencer Instagram. Serat Rupa Journal of Design, Vol.6, No.2, 121-137. https://doi.org/10.28932/srjd.v6i2.4767
Piliang, Y. A. (2017). Dunia Yang Berlari. Yogyakarta: Cantrik Pustaka.
Puspitasari, G., Khasanah, U. (2019): Persepsi Terhadap Tokoh Wanita dalam Anime 2D Menurut Para Pecinta Anime Di Indonesia. Mezurashii, Vol.1, No.2. https://doi.org/10.30996/mezurashii.v1i2.3238
Radja, A, M. (2010): Kompetisi Cosplay di Tiga Kota. Data diperoleh melalui situs internet: https://www.antaranews.com/berita/179067/kompetisi-cosplay-di-tiga-kota. Diunduh pada tanggal 16 Mei 2024
Saidi, A. I. (2017). Desain, Media dan Kebudayaan. Bandung: Penerbit ITB.
Tashandra, N. (2024): Beragam Alasan Milenial Tunda Pernikahan, Karier hingga “Sandwich Generation”. Data diperoleh melalui situs internet: https://lifestyle.kompas.com/read/2024/03/10/171540220/beragam-alasan-milenial-tunda- pernikahan-karier-hingga-sandwich-generation. Diunduh pada tanggal 8 Mei 2024.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Nugraha Nugraha, Hedi Amelia Bella Cintya, Ariri Riska Orelia Nor Adha, Izzati Aulya Akhiroh Prastyo

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.






