Desain Komunikasi Visual Berbasis Motion Graphic Interaktif untuk Kampanye Digital Anti-Perundungan di Sekolah
DOI:
https://doi.org/10.55606/jurrsendem.v4i2.6894Keywords:
Anti-Bullying, Digital Campaign, Interactive Motion Graphics, School Educational Media, Visual Communication DesignAbstract
Bullying is one of the most common forms of violence still occurring in schools, causing serious impacts on students’ psychological conditions and social development. Various efforts have been made to reduce bullying cases, yet communicative campaign media that match the characteristics of the digital generation remain limited. This study aims to develop educational media based on interactive motion graphics designed with Visual Communication Design principles to support anti-bullying digital campaigns in schools. The research stages include designing the main characters using Adobe Illustrator and Adobe Photoshop, separating body parts in vector format for easier animation, importing the files into Adobe Character Animator, and synchronizing movements, facial expressions, and voices through dubbing processes. The final product is an interactive animation entitled “Berani Bicara, Berani Membela” (Dare to Speak, Dare to Defend), which features three main scenes: bullying in a school corridor, peer support in the classroom, and reporting the case to the guidance counselor. The findings indicate that this media provides a more engaging and interactive learning experience while effectively delivering moral messages. The animation not only emphasizes the importance of victims’ courage to report bullying but also highlights peer support and the school’s role in providing protection. Therefore, interactive motion graphics can serve as an alternative digital campaign strategy that is relevant, easily accepted by young generations, and has the potential to foster safe, inclusive, and friendly school environments for all students.
Downloads
References
Arpan. (2025). The use of educational animations in anti-bullying campaigns. International Journal of Digital Society Research, 30(1).
Aslamyah, S., & Susilo, M. (2022). Implementasi pembelajaran digital berbasis motion graphic. Jurnal Ilmu Pendidikan, 12(1), 77–89.
Beebe, J. E. (2025). A nation at risk: Bullying among children and adolescents. In Youth at risk: A prevention resource for counselors, teachers, and parents (pp. 425–446). Wiley. https://doi.org/10.1002/9781394347445.ch18
Bhatia, R. (2023). The impact of bullying in childhood and adolescence. Current Opinion in Psychiatry, 36(6), 461–465. https://doi.org/10.1097/YCO.0000000000000900
Dib, M., Abu-Rahmeh, N., & Naja, N. (2024). Bullying and mental health among adolescents: A systematic review. Journal of Adolescent Health, 75(2), 115–124.
Feng, Q., & Cao, T. (2020). Application of psychology in design from the perspective of visual communication. Revista Argentina de Clinica Psicologica, 29(1), 632–639. https://doi.org/10.24205/03276716.2020.84
Ferrer, M., Ali, S., & Hughes, R. (2024). Digital media interventions for social change: Motion graphics in youth education. Journal of Media and Communication Studies, 46(3), 220–235.
Hadi, N. (2022). Digital literacy and youth resilience in the face of cyberbullying. Journal of Educational Technology, 14(2), 55–66.
Halid, A., & Mandala, R. (2021). Motion graphics as learning media: Building empathy through visual storytelling. Journal of Visual Communication, 9(1), 23–34.
Han, Z.-Y., Ye, Z.-Y., & Zhong, B.-L. (2025). School bullying and mental health among adolescents: A narrative review. Translational Pediatrics, 14(3), 463–472. https://doi.org/10.21037/tp-2024-512
Hanif, M. (2020). The development and effectiveness of motion graphic animation videos to improve primary school students' sciences learning outcomes. International Journal of Instruction, 13(4), 247–266. https://doi.org/10.29333/iji.2020.13416a
Hartono, D. S., & Rudjiono. (2015). Media pembelajaran berbasis multimedia mata pelajaran Bahasa Inggris "The theme I have a pet" untuk kelas 4 SD Negeri Randugunting. Jurnal Ilmiah Komputer Grafis, 8(1).
Hidayati, L. N., & Wahyuni, S. (2023). The impact of bullying on adolescent self-concept. Bali Medical Journal, 12(1), 462–466. https://doi.org/10.15562/bmj.v12i1.3773
Jeong, Y. (2024). Animated campaigns and youth engagement in social issues. Asian Journal of Communication, 34(1), 101–118.
Ji, S. (2024). Motion graphics in the digital age: Persuasive communication strategies. Journal of Digital Media, 15(2), 45–59.
King, A., Niederdeppe, J., & Dahl, E. (2021). Visual juxtapositions as exemplars in messages promoting healthy dietary behavior. Health Communication, 36(10), 1200–1215. https://doi.org/10.1080/10410236.2020.1748835
Lusi, R. (2024). Visual empathy in digital campaigns: A case study of anti-bullying media. Journal of Creative Communication, 19(4), 305–320.
Muzdalifah, F., & Prakoso, R. (2022). Efektivitas desain komunikasi visual dalam pendidikan anti-bullying. Jurnal Komunikasi Visual, 10(2), 88–97.
Rico-González, M., Martínez-Merino, N., Ardigò, L. P., & Goth, U. S. (2025). Using physical education interventions to prevent bullying at school: A systematic review. Journal of Research in Childhood Education, 39(1), 128–150. https://doi.org/10.1080/02568543.2024.2369138
Rojas, R. V. B., & Martínez-Cano, F.-J. (2024). The evolution of animation and motion graphics through contemporary AI technologies. In Revolutionizing communication: The role of artificial intelligence (pp. 16–25). CRC Press. https://doi.org/10.1201/9781003473633-2
Rudjiono, & Santoso, E. D. (2023). Perancangan media pembelajaran interaktif mata pelajaran tematik Bahasa Indonesia untuk siswa kelas 1: Studi kasus di SDN Leyangan. Pixel: Jurnal Ilmiah Komputer Grafis, 16(1), 109–123.
Rudjiono, & Setiawan, N. D. (2021). Pengembangan perangkat pembelajaran fisika berbasis multimedia pada materi impuls dan momentum. Teknik: Jurnal Ilmu Teknik dan Informatika, 1(1), 26–34.
Rudjiono, M. C. W., & Satrio, D. (2017). Perancangan sistem pemantauan gerak menggunakan desain komunikasi visual di DINHUBKOMINFO Kabupaten Demak dengan metode background subtraction. SEMNasteknoMedia Online, 5(1), 1–2.
Shaarani, A. S., Bakar, N., Salam, S., & Shahuddin, M. S. (2021). Using motion graphic video in higher education to teach programming. International Journal of Computer Information Systems and Industrial Management Applications, 13, 200–208.
Susanto, T. (2016). Media pembelajaran berbasis animasi: Teori dan aplikasi. Yogyakarta: Andi.
Wang, J. (2022). Research on the construction and application of digital education resources from the perspective of motion graphic animation. In Proceedings of the 2022 11th International Conference of Educational Innovation through Technology (EITT) (pp. 43–48). IEEE. https://doi.org/10.1109/EITT57407.2022.00013
Wira, R., Bimantoro, Y., & Setyaningsih, I. (2022). Peran media digital dalam kampanye sosial. Jurnal Komunikasi, 11(2), 55–70.
Wulandari, D. (2020). Motion graphic sebagai media komunikasi persuasif. Jurnal Seni dan Desain, 15(1), 12–22.
Yeo, H. (2025). Youth, empathy, and digital campaigns: The role of motion graphics. Journal of Youth Studies, 28(1), 75–90.
Yildiz, I. (2022). Effects of bullying on child health. In Handbook of research on bullying in media and beyond (pp. 296–308). IGI Global. https://doi.org/10.4018/978-1-6684-5426-8.ch018
Yulianto, A. (2016). Teori komunikasi visual. Jakarta: RajaGrafindo Persada.
Yusmaningsih, R., Delianti, V., Mursyida, H., & Marta, R. F. (2024). Generasi digital dan media edukasi visual. Jurnal Komunikasi Digital, 8(2), 144–158.
Zainudin, A., Rudjiono, & Wicaksono, R. S. (2021). Perancangan media pembelajaran untuk diseminasi teknologi pertanian pekarangan berbasis multimedia interaktif di BPTP Jawa Tengah. Pixel: Jurnal Ilmiah Komputer Grafis, 14(2), 300–314.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Jurnal Riset Rumpun Seni, Desain dan Media

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.





