Pengaruh Model Team Game Tournament terhadap Hasil Belajar Matematika Siswa Kelas VII SMPN 3 Bontang pada Materi Bilangan Rasional

Authors

  • Qolbiraini Azzahra Zulfahmi Universitas Mulawarman
  • Berahman Berahman Universitas Mulawarman

DOI:

https://doi.org/10.55606/jurrimipa.v4i3.7673

Keywords:

Learning Outcomes, Mathematics Learning, Rational Numbers, Secondary School, Team Games Tournament

Abstract

The mathematics learning outcomes of students at SMP Negeri 3 Bontang on Rational Numbers are still relatively low. Data from the 2019 National Examination (UN) shows an average math score of 46.43, which is in the "poor" category. Summative assessment results indicate that most students have not yet achieved the Learning Objective Achievement Criteria (KKTP). This situation indicates that the learning process tends to be conventional and lacks active student engagement. Therefore, a more innovative learning model is needed, one of which is the Team Games Tournament (TGT), which combines group work, competition, and educational games. This study aims to determine the effect of the TGT learning model on the mathematics learning outcomes of seventh-grade students at SMP Negeri 3 Bontang in the topic of Rational Numbers. This study used a quantitative approach with a quasi-experimental type and a Posttest-Only Control Group Design. The study population was 203 seventh-grade students in the 2024/2025 academic year, with a sample consisting of class VII A as the experimental group (33 students) and class VII F as the control group (34 students), selected through a purposive sampling technique. The research instrument was a five-item essay test. The analysis results showed that the average posttest of the experimental group was 67.848, higher than the control group at 61.794. The Independent Sample t-Test produced a significance value of 0.031 <0.05, so H₀ was rejected. This indicates that the Team Games Tournament (TGT) learning model has a significant effect on improving students' mathematics learning outcomes in the Rational Numbers material.

Downloads

Download data is not yet available.

References

A’yun, Q., & Sujiwo, D. A. C. (2019). Pengaruh Teams Games Tournament terhadap prestasi belajar matematika siswa. Laplace: Jurnal Pendidikan Matematika, 2(2), 121–129. https://doi.org/10.31537/laplace.v2i2.250

Diah, R., & Siregar, N. (2023). Pengaruh model pembelajaran TGT (Teams Games Tournament) modifikasi metode Gasing terhadap hasil belajar matematika siswa. EDUKASIA: Jurnal Pendidikan dan Pembelajaran, 4(2), 1033–1042. https://doi.org/10.62775/edukasia.v4i2.386

Irawan, A. (2017). Model pembelajaran kooperatif tipe Team Games Tournament (TGT) untuk meningkatkan aktivitas dan hasil belajar matematika siswa. Jurnal e-DuMath. https://ejournal.umpri.ac.id/index.php/edumath/article/view/461

Juhairiah. (2023). Meningkatkan kemampuan guru dalam menetapkan kriteria ketercapaian tujuan pembelajaran (KKTP) melalui workshop intern sekolah di SDN Karang Bayat 01 Sumber Baru. Jurnal Simki Postgraduate, 3(2), 190–200. https://jiped.org/index.php/JSPG

Lebu, M. R. P. L., Alfiana, D. N., & Hernaeny, U. F. (2025). Penggunaan bilangan real dalam penilaian matematika siswa sekolah dasar. Jurnal Media Akademik (JMA), 3(1).

Mulia, E., Zakir, S., Rinjani, C., & Annisa, S. (2021). Kajian konseptual hasil belajar siswa dalam berbagai aspek dan faktor yang mempengaruhinya. Dirasat: Jurnal Manajemen dan Pendidikan Islam, 7(2), 137–156.

Pawade, I. (2023). The application of MATLAB in mathematics: An overview. International Journal for Multidisciplinary Research, 5(5). https://doi.org/10.36948/ijfmr.2023.v05i05.6938

Rahayu, S. W., Rani, & Allo, D. K. (2023). Identifikasi hasil belajar siswa kelas VII SMPN 10 Tarakan pada materi bilangan rasional. Jurnal Penalaran dan Riset Matematika, 2(2), 90–95. https://doi.org/10.62388/prisma.v2i2.349

Rohmah, S. N. (2021). Strategi pembelajaran. UAD Press.

Rusman. (2011). Model-model pembelajaran: Mengembangkan profesionalisme guru. Rajawali Press.

Salsabila, A., & Suprijono, A. (2025). Pengaruh model pembelajaran Teams Games Tournament (TGT) berbasis ular tangga dengan integrasi gamifikasi terhadap motivasi belajar siswa dalam pembelajaran sejarah kelas XI SMAN 12 Surabaya. Avatara: e-Journal Pendidikan Sejarah.

Shoimin, A. (2014). 68 model pembelajaran inovatif dalam Kurikulum 2013. Ar-Ruzz Media.

Silvana, S., Mustar, S., & Maharani, M. S. (2025). Implementasi model pembelajaran kooperatif tipe Teams Games Tournament dan implikasinya terhadap keterampilan kerja sama siswa pada mata pelajaran Pendidikan Agama Islam di SMP Negeri 03 Rejang Lebong (Disertasi doktoral, Institut Agama Islam Negeri Curup).

Sugiyono. (2022). Metode penelitian kuantitatif, kualitatif dan R&D. Alfabeta.

Yunita, A., Juwita, R., & Kartika, S. E. (2020). Pengaruh penerapan model pembelajaran kooperatif tipe Teams Games Tournament terhadap hasil belajar matematika siswa. Mosharafa: Jurnal Pendidikan Matematika, 9(1), 23–34. https://doi.org/10.31980/mosharafa.v9i1.589

Downloads

Published

2025-12-29

How to Cite

Zulfahmi, Q. A., & Berahman Berahman. (2025). Pengaruh Model Team Game Tournament terhadap Hasil Belajar Matematika Siswa Kelas VII SMPN 3 Bontang pada Materi Bilangan Rasional. JURNAL RISET RUMPUN MATEMATIKA DAN ILMU PENGETAHUAN ALAM, 4(3), 345–364. https://doi.org/10.55606/jurrimipa.v4i3.7673