JASMINE NURALIVA HANATA; YANUAR RAHMAN; PATRA ADITIA. Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History. Jurnal Riset Rumpun Seni, Desain dan Media, [S. l.], v. 5, n. 1, p. 112–133, 2026. DOI: 10.55606/jurrsendem.v5i1.8107. Disponível em: https://prin.or.id/index.php/JURRSENDEM/article/view/8107. Acesso em: 28 feb. 2026.